![]() He then went on to answer questions regarding the test and the hardware he used. DirectX 12 on an unreleased GPU with an 8core CPU. Wardell mentioned that he saw a difference of over 100fps in a recent test, which was conducted using an unreleased GPU on a system that was, as he called it "way beyond console stuff".ĭid a test of DirectX 11 vs. “The solution to that problem is to eliminate the abstraction and let the developers do it themselves through APIs like DirectX 12.” Over 100fps difference between DirectX 11 and DirectX 12īrad Wardell, Stardock’s CEO has been tweeting some very interesting details about DirectX 12. “With single-threaded performance struggling to increase while GPUs continue to improve by leaps and bounds with each generation, something must be done to allow games to better spread out their rendering & submission workloads over multiple cores,” In testing with the rigorous CPU-overhead benchmark, Star Swarm, Anandtech found DX12 shows significant performance gains on both 2- and 4-core CPUs. Microsoft gave respected industry publication Anandtechan exclusive preview of DirectX 12. ![]()
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